1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4 using
UnityEngine.UI;
5
6 public
class LayoutPuzzleButtons : MonoBehaviour
7 {
8
9     
[SerializeField]
10     
private SetupPuzzleGame setupPuzzleGame;
11
12     
[SerializeField]
13     
private Transform puzzleLevel1, puzzleLevel2, puzzleLevel3, puzzleLevel4, puzzleLevel5;
14
15     
public List<Button> level1Buttons, level2Buttons, level3Buttons, level4Buttons, level5Buttons;
16
17     
public List<Animator> level1Anims, level2Anims, level3Anims, level4Anims, level5Anims;
18
19     
[SerializeField]
20     
private Sprite[] puzzleButtonsBacksideImages;
21
22     
private int puzzleLevel;
23
24     
private string selectedPuzzle;
25
26     
public void LayoutButtons(int level, string puzzle)
27     {
28         
this.puzzleLevel = level;
29         
this.selectedPuzzle = puzzle;
30
31         setupPuzzleGame.SetLevelAndPuzzle(puzzleLevel, selectedPuzzle);
32
33         LayoutPuzzle();
34     }
35
36     
void LayoutPuzzle()
37     {
38
39         
switch (this.puzzleLevel)
40         {
41
42             
case 0:
43
44                 
foreach (Button btn in level1Buttons)
45                 {
46                     
if (!btn.gameObject.activeInHierarchy)
47                     {
48                         btn.gameObject.SetActive(
true);
49                         btn.transform.SetParent(puzzleLevel1,
false);
50                     }
51
52                     
if (selectedPuzzle == "Candy Puzzle")
53                     {
54                         btn.image.sprite = puzzleButtonsBacksideImages[
0];
55                     }
56                     
else if (selectedPuzzle == "Transport Puzzle")
57                     {
58                         btn.image.sprite = puzzleButtonsBacksideImages[
1];
59                     }
60                     
else if (selectedPuzzle == "Shape Puzzle")
61                     {
62                         btn.image.sprite = puzzleButtonsBacksideImages[
2];
63                     }
64
65                 }
66
67                 setupPuzzleGame.SetPuzzleButtonsAndAnimators(level1Buttons, level1Anims);
68
69
70                 
break;
71
72             
case 1:
73
74                 
foreach (Button btn in level2Buttons)
75                 {
76                     
if (!btn.gameObject.activeInHierarchy)
77                     {
78                         btn.gameObject.SetActive(
true);
79                         btn.transform.SetParent(puzzleLevel2,
false);
80                     }
81
82                     
if (selectedPuzzle == "Candy Puzzle")
83                     {
84                         btn.image.sprite = puzzleButtonsBacksideImages[
0];
85                     }
86                     
else if (selectedPuzzle == "Transport Puzzle")
87                     {
88                         btn.image.sprite = puzzleButtonsBacksideImages[
1];
89                     }
90                     
else if (selectedPuzzle == "Shape Puzzle")
91                     {
92                         btn.image.sprite = puzzleButtonsBacksideImages[
2];
93                     }
94
95                 }
96
97                 setupPuzzleGame.SetPuzzleButtonsAndAnimators(level2Buttons, level2Anims);
98
99
100                 
break;
101
102             
case 2:
103
104                 
foreach (Button btn in level3Buttons)
105                 {
106                     
if (!btn.gameObject.activeInHierarchy)
107                     {
108                         btn.gameObject.SetActive(
true);
109                         btn.transform.SetParent(puzzleLevel3,
false);
110                     }
111
112                     
if (selectedPuzzle == "Candy Puzzle")
113                     {
114                         btn.image.sprite = puzzleButtonsBacksideImages[
0];
115                     }
116                     
else if (selectedPuzzle == "Transport Puzzle")
117                     {
118                         btn.image.sprite = puzzleButtonsBacksideImages[
1];
119                     }
120                     
else if (selectedPuzzle == "Shape Puzzle")
121                     {
122                         btn.image.sprite = puzzleButtonsBacksideImages[
2];
123                     }
124
125                 }
126
127                 setupPuzzleGame.SetPuzzleButtonsAndAnimators(level3Buttons, level3Anims);
128
129
130                 
break;
131
132             
case 3:
133
134                 
foreach (Button btn in level4Buttons)
135                 {
136                     
if (!btn.gameObject.activeInHierarchy)
137                     {
138                         btn.gameObject.SetActive(
true);
139                         btn.transform.SetParent(puzzleLevel4,
false);
140                     }
141
142                     
if (selectedPuzzle == "Candy Puzzle")
143                     {
144                         btn.image.sprite = puzzleButtonsBacksideImages[
0];
145                     }
146                     
else if (selectedPuzzle == "Transport Puzzle")
147                     {
148                         btn.image.sprite = puzzleButtonsBacksideImages[
1];
149                     }
150                     
else if (selectedPuzzle == "Shape Puzzle")
151                     {
152                         btn.image.sprite = puzzleButtonsBacksideImages[
2];
153                     }
154
155                 }
156
157                 setupPuzzleGame.SetPuzzleButtonsAndAnimators(level4Buttons, level4Anims);
158
159
160                 
break;
161
162             
case 4:
163
164                 
foreach (Button btn in level5Buttons)
165                 {
166                     
if (!btn.gameObject.activeInHierarchy)
167                     {
168                         btn.gameObject.SetActive(
true);
169                         btn.transform.SetParent(puzzleLevel5,
false);
170                     }
171
172                     
if (selectedPuzzle == "Candy Puzzle")
173                     {
174                         btn.image.sprite = puzzleButtonsBacksideImages[
0];
175                     }
176                     
else if (selectedPuzzle == "Transport Puzzle")
177                     {
178                         btn.image.sprite = puzzleButtonsBacksideImages[
1];
179                     }
180                     
else if (selectedPuzzle == "Shape Puzzle")
181                     {
182                         btn.image.sprite = puzzleButtonsBacksideImages[
2];
183                     }
184
185                 }
186
187                 setupPuzzleGame.SetPuzzleButtonsAndAnimators(level5Buttons, level5Anims);
188
189
190                 
break;
191         }
192
193
194     }
195 }



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